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Don't Sink official release! (Update 1.0)

Yaarrr! We've done it!

After 4 months of extremely active development we've reached the big 1.0! It has been a fun and rewarding journey so far. Sometimes it felt as though the game would never be out of early access but here we are. Here's what we've done for the full release.

A new trailer!

https://www.youtube.com/watch?v=O8cyph4E_7s

Gameplay/General Improvements

The enemy AI can use different ammo types now! You might face a schooner with grapeshot. Once they finish off your crew they'll switch to cannonballs/bombs and sink you. There are also a number of minor improvements such as the defeat tune not playing twice anymore. Little things like that.

The future of Don't Sink

We are working hard to get Don't Sink onto consoles as well as bring you (the Steam community) more features/content. This means more quests, possibly more indepth mechanics, and much more. We have a mod system in the works with a full tool to simplify the process and we would love to make that available in the near future alongside Steam workshop support.

A number of users have experienced various performance issues and so we will likely be introducing a high-performance build (C++ based) in a separate branch to give those users a possibly better experience although previous tests have shown those C++ builds to be pretty unstable which is why we're not certain we want to make it available just yet.

As always... stay salty sea dogs!

Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.