We've made improvements to the way files are saved/loaded for our planned console releases which you get to benefit from as well. As of this update the game should officially support any resolution, ANY RESOLUTION.
Thanks for all the support and keep being amazing.
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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