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Update v1.44 - Important issues fixed, better UX & UI, breadcrumbs functionality
Version 1.44 (2021-02-09)
Changelog
- removed head-bobbing animation when walking - motion sickness in some players
- prolonged visibility of the skip text in cinematics
- increased the first audiolog interaction distance
- added player objective text in the Albedo beginning
- fixed Senex's arms graphical glitch
- fixed player rotation after exiting Caregiver level
- added squirrel guide
- fixed "go back to menu" bug - player received damage if standing on a trap
- decreased ambient occlusion in the house
- fixed audiolog rotation animation - now linear rotation
- minor labyrtinh design tweaks - position of chains, pinecones
- fixed UI scaling
- added option to pick up audio-player in the house
- added longer help text after leaving the house
- changed fonts to better suit the mood of the game
- fixed Magician level bug - player could get stuck in the wall
- added "breadcrumbs" functionality - you leave pinecones behind (beware of the squirrel stealing those! :D)
- fixed window shaders outside the house
- added a gate to the mirror hallway in Nigredo level
- added physical candles as a stone fragment progress indicator
- fixed the bloom issue in Magician level