to the closed alpha and say hello to the open alpha.
With most of the major crash bugs hopefully fixed it's time to release it to a greater audience. Now please don't misunderstand it. No matter if we call it Alpha or Early Access or Blork, this is a game in a very early stage in continuous development I just happen to make available to everyone.
Now where do we go from here? The next weeks will be spent reacting to bug reports and iron out the gui and the peaceful building part. That includes still missing build modes like ramps, cooking recipes, balancing the growth rates on plants, food and drink values and much more. Most importantly make the stats and abilities meaningful. By the end of this phase we should have a pretty solid sandbox builder. I also want to bring back the coop network part asap.
After that will be the combat update. We will make some animals aggressive, add enemies and give the gnomes the tools and abilities to fight back.
After that...well I don't plan that far ahead but there is still a lot from the Gnomoria feature set to implement and I have too many ideas I want to see in the game.
So take the game in it's rough state as it is and enjoy the ride.
