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Apocalypse 0.1.1.6.c

Update Overview

This update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.

Available Platforms

Here's the current platforms the update is available on:

Windows 32 & 64 Bit (Available Now)
Linux 32 & 64 Bit (Available Now)

Mac 32 & 64 Bit (Very Soon)
Windows OSVR (Very Soon)

Changelog - Outcast & Pursuit

Added several more optimised props to school scene
Added new location names to some pursuit levels
Added new text descriptions for each mode
Added a new semi-automatic weapon, the thompson c.c rifle
Fixed all cases of the selection screens loading the wrong level
Fixed the 'ground sliding' not function properly (shift + ctrl)
Fixed footsteps not playing when walking backwards
Fixed footsteps not playing on blood floor decals
Fixed pursuit modes having two level intro transitions
Fixed the bullet 'dust' effect still playing after hitting a mutant
Fixed the mutants animation state 'freezing' in certain situations
Fixed the 3D weapon pickup text rendering infront of the weapons
Fixed the 3D weapon pickup text rendering backwards when viewed behind
Fixed bullets colliding with the map borders, bullets now just pass through
Fixed the player getting stuck on wall corners in specific situations
Fixed some weapons not equipping after being selected after pickup
Removed dashing, hanging, wall running and double jumping

Changelog - General

Added difficulty to the main menu's options
Added interface scaling to the main menu's options
Added an MS and FPS counter to the main menu
Added a new skin for all the settings menus
Added 3 new animations to the main menu
Added 2 new characters to the main menu
Added several more props to the main menu
Added a slightly different skin to the Jade character
Added 2 texture overlays to the TV in the main menu
Added a new layered light renderer to the main menu
Added support for 21:9 displays (widescreen, 2560 x 1080)
Fixed being forced to go fullscreen to enter the settings menus
Fixed being forced to apply default settings in the settings menus
Fixed the resolution left and right keys not working as expected
Fixed the interface scaling incorrectly and partially 'cutting off'
Fixed the settings menus not applying or saving correctly
Fixed the main menu being in an incorrect order
Fixed the unity logo being the wrong length
Fixed the incorrect resolution being applied upon hardware detection
Fixed the game decals not loading unless the options menu is open
Fixed the options menu not rendering in the correct location
Removed the confusing 'default' system in the settings menus
Removed the campaign's name and changed it to 'missions preview'

The Next Update

The next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release.

As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!

Harley Game Studios