Overview
This months update will be featuring several smaller critical features that our players have been requesting, instead of a huge amount of minor features. Including a brand new pause menu, with a complete options menu, a clearer options layout system, and additions to the prologue. To be released within the next few weeks on all available platforms. Along with this, we'll be applying a discount for all of this week for the update release, with improved images on the steam page.

Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet:
Windows 32 & 64 Bit (Available)
Linux 32 & 64 Bit (Available)
Mac 32 & 64 Bit (Available)
Windows OSVR (Available)
Changelog - General
Added a pause menu (replacing 'quit on esc' behavior)
Added an indicator in the options menu for the naming system
Added a new, more simple and easier selection screen system
Added a headtorch to each level selection screen
Added a new graphics setting for laptops, with the engine at it's lowest possible settings
Fixed an issue, forcing the player to press on the screen after starting any mode
Fixed the options menu labels being 'default' upon startup
Fixed the options menu text being slightly incorrectly placed
Fixed incorrect levels loading in the selection screen(s)
Fixed continue button in the selection screen(s)
Fixed the level selection screen being instable within certain situations
Added cleaner transitions when returning to the main menu
Changelog - Story
Added several grass materials
Added several grass models
Added several grass props
Added clutter to the last empty room
Added subtitles, ready for the vocals addition later
Added a new door message for the currently unavailable content
Fixed the lore text in some areas
Optimized the level's collision further
Optimized the level's occlusion further
Changelog - Sandbox
Fixed the default material being straw, instead of rock
Fixed no sounds playing while placing items
Interviews / Podcasts / Q&A's
As many of you saw on our social media, I'm now using professional recording equipment, so everyone I've previously declined about attending a podcast, interview or a Q&A for apocalypse, can now contact me again and I'll be happy to discuss development details.
Harley Game Studios