For this weeks Friday update, we have a-lot of cool stuff to show you guys!
Important changes and new stuff
- Bob, the exploding ghost!
- Over 10 new buildings!
- Sponge added as an item! (You voted for a sponge, so you'll get a sponge)
- Re-skinned treasure chest's!
- BlunderBuss added as an unlockable weapon!
Not so big and important stuff
- |WEAPON| -AlienRifle's spawn rate tweaked
- |WEAPON| -ChiliGun has been slightly nerfed
- |WEAPON| -ShroomGun's origo fixed
- |WEAPON| -VeGu is now a regenerating weapon, and doesn't use Plasma anymore
- |CHESTS| -Chest's spawn chances tweaked (what they can contain)
- |MISC| -Mushroom spit now has breaking animation
- |MISC| -New and improved indoor spawning system (treasure chest's shouldn't spawn in front of the exit anymore)
- |FEATURE| -Wheel of Fortune has been added into the game
- |MISC| -Door locks aren't solid anymore
- |MISC| -Version number now shows in the left down corner on "press any button to start" screen
- |MISC| -There's no timer anymore on building doors that need to count down before letting you in
- |OPTIONS| -You can now adjust the strength of the gamepad vibration
- |BUGFIX| -RadBox no longer gives same weapons and melee weapons you've previously unlocked
- |BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen
- |BUGFIX| -You can no longer see the same buildings twice during one run
- |BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time
- |BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining player, they won't be stepping on the dead player anymore