Welcome to Closed Beta T4 v4
Please be aware that any and all of what you are testing may change between now and final release.
Critical Error
In version 1 there was an error whereby if you build the 3 family house, the game would jump to Late Bronze, even though it is Early bronze. If you have this then you must either start a new game with the latest build out today or if you contact me I can guide you through editing your save game. Please be aware there will be an achievement and save game wipe probably in the next build as it will have more advanced combat.
GOAL
Hi all, the Goal for this release is to venture towards Settlement 3, finding bugs and reporting them! Please also start to think about difficulty and pace - feedback is very helpful. As both Settlement 3 and 4 have had their encounters tweaked with added abilities, I would save before you try.
If you are having difficulty with mass combat, watch the colours in-front of each monster. That is the Agro you are generating and who they will attack next. Try hitting monsters that are going for your weakest characters, that way you can draw them off. Always try and be Agro free before you use Inspire or Combat Heal! Using Dodge will drop your agro.
STRETCH GOAL
Fill out your 3rd Settlement with new buildings and work on your Late Bronze equipment.
You can head towards Settlement 4 if you wish but you are pushing towards the end of the current content. You will also not have Combat Medics nor the ability to Stagger or Bleed your foes. (Mind you the same applies towards you!)
My own personal game has not progressed that far so expect bugs, many! Also the lack of the main plotline will also start to impact on the game. However you are welcome to try.
UPDATES
Features
· The Doom Clock: Changed world threat gain to be slower. If the Doom clock becomes full (Threat 100) then the game will End. World threat no longer affects Village threat. Later on Special Boss Encounters will be placed on the map each time a new clock panel is highlighted (for the first time).
· Ability to Delete a Character: Careful of that diplomacy loss, you are going to need it!
· Monster Ranged Combat: Reserve line monsters with ranged combat ability will now look to fire at your reserves and melee characters. Walls offer appropriate protection for your reserves and Melee gain the +25 Ranged def for being in melee as do Monsters.
· Monster Abilities: The start of Monster abilities are now in.
o Sha-Kha has a Healing Howl that she will use 20% of the time. This will heal 5HP to all her wolfpack.
o The Spawn will spawn Vine Imps each time it is hit up to a maximum of 27 Vine Imps in battle at one time. Thank me that they do not have ranged!
· Settlement 4: Settlement 4, known as the Spawn Pool is now in. Be aware that you will be heading into Late, late Bronze age and chasing Iron Age, as such many things may not have pictures. However all basic content should work.
Changes
· Changed the Threat Info Screen to inform of DoomsDay clock changes
· Changed the Settlement Attack Info Screens to highlight the type of attack
· Changed Alpha Wolf to Sha-Kha
· Reduced feedback when a character has no more rooms for skills.
· Added feedback message showing when there are no more quest space.
· Buying or Selling to a Merchant will grant World Skill: Trade xp per 100c
· Changed the initial battle Agro so that Character 1 does not get more than their fair share.
· The player now receives healing notification when a character in the reserve area obtains its end of turn recovery heal.
· Added Threat loss if you lose a Village defence as well as if you win. 12 hour timer applies to both.
· Crazed Settler now has a Ranged attack.
· Wall Ranged defences have changed: Palisade is now +40, Palisade and Towers are now +50, Castle walls are now +60
· Walls now offer a Ranged advantage to your reserves and town Ranged Militia. Palisade is: +10 To-Hit, Palisade and Towers are: +13 To-Hit and Castle Walls are: +15 To-Hit
Bugs
Fixed a bug in the armour tables that would cause a crash
Fixed a bug that allowed 5 people to go on a 4 person Mission.
Fixed a bug that counted the first person on a mission as 2.
Fixed an issue where the main music would restart after a reload or new game.
Fixed an issue where Merchant prices were not being correctly changed by World Skill: Trade
Fixed an issue whereby Visiting Merchants were not being saved.
Fixed an issue whereby the research menu would show more than worldtech+1
Fixed an issue whereby the Building menu would show more than worldtech+1
Fixed an issue whereby the Bakery was showing too small.
Fixed: Smelter: Has no shadows.
Fixed an issue where Fine Bronze Chest was showing as a Heartwood Shortbow
Fixed a bug where high agro vs a dead player would cause a game crash.
New Content: Artwork
Sturdy Handcart
Genius Workbench
Scaled Leather
Fine Leathers
Plumed Helm
Bronze Helm
Fine Bronze Chest
Meat Pie
Gemstones
Iron Sheet
Iron Rings
Raw Silk
Mob: Barb Thrower
Mob: Hungry Dog
Mob: Rabid Dog
Mob: The Spawn
Doom Clock
Corrected Spelling Icon for Crafter buildings, 'No Recipe'.
Added Female Character Worn Pic: Bronze Chest
Added Female Character Worn Pic: Bronze Armour
Added Female Character Worn Pic: Basic Clothing
Added Female Character Worn Pic: Leather Jacket
Added Female Character Worn Pic: Leather Scale
Added Female Character Worn Pic: Fine Leathers
Added Female Character Worn Pic: Fine Bronze Chest
New Content: Monster Data
Added The Spawn
Added Monster Ability - Healing Howl
Added Monster Ability - Spawn Vine Imp
Added Capacity for Larger Mobs
New Content: Info and Tutorial
Added Skill info for skills 16-30
New Content: Sounds
All Vine types attack and Hit
Dog attacks
Sha-Kha howl special
New Content: Achievements
5 Star is working
10 Star is working
No More Room! is working
Bookworm is working
Natural Born Leader is working
MEDIC!!! is working - Even though you cannot have a combat medic just yet!
Brick Wall is working
Quarter Past The Hour is working
It Awakes is working
The End is Nigh is working
MISSING CONTENT
Prime Content
Building data of Gunpowder Age + is not developed.
Little to no Item data of Gunpowder Age + is in.
Machinery does not work as yet.
Powered Machinery is not in.
The Main plot and associated Quests are not in.
Investigation Quests are not complete.
Homeless Characters.
Destruction of Buildings in failed Settlement defence.
Many Tutorial and feature feedback screens.
Only the first 30 skills have Tutorial windows.
Skill-book interface is due to change.
Diplomacy is not in: You can earn points but not spend them as yet.
Ability to buy Skillbooks with diplomacy as well as reduce threat and summon merchants.
Settlement 5+ is available if you find them, however no special combat encounter has been input as yet.
DoomsDay Clock Special Boss Encounters.
Artwork
Building Graphics are missing once you start to progress into Late Bronze. They will work but without graphics.
Item Graphics are missing once you start to progress into Late Bronze and may also manifest itself as Merchants in Early Bronze offer you some Late Bronze Items. If the Graphic is missing it will be replaced by a Blue Circle saying No Recipe. (Yes I know there is a Typo saying Recepie - lol. That will be removed in time).
Merchant Pictures are missing - These will be awaiting KickStarter progress.
Monster Pictures - Some are missing.
Combat Blood effects are placeholders.
Combat
Criticals are not in
Debuffs are not in
Monster Debuffs are not in.
Settlement Defender upgrades are shown as a picture in the bottom left. They work but will be replaced by actual defenders upon your walls (if you have any)
Only Stage 1 Walls are in.
Combat Medic is not in yet.
KNOWN BUGS
Accessibility font issue on Settings menu.
Quests are not always being placed based upon location of Scout's home.
Hut: Baskets have incorrect Shadows.
Healing Herbs: Incorrect artwork.
Possible small memory leak - under investigation - not to be confused with memory creep, as the game will grow in memory as the player progresses.
Pause button not working on some plots
Making a new game while the previous one has a merchant visiting will make the merchant stay.
ACHIEVEMENTS
A few Achievements are not working as yet.
Those that do will be frequently wiped as testing progresses.
