Welcome to Closed Beta T5 Update 6
UPDATES
Additions
· More plotline & Artwork.
· All Flee!
You now have the ability for everyone to abandon the battle at once. If you do this during a settlement attack you will be given notice as to the damage the settlement will take. - Having walls = you can hide behind them.
· Settlement damage
In the event of a flee in defence or a failed defence, your settlement buildings will now take damage. They will slowly repair overtime unless destroyed in the fight.
· Building repair. As above.
· 2 new Settlement central functions. Health and Utilities. These are added now to help support late game functions. However there are some early buildings here that can really help.
· Quester!
Ready to support more settlers, the quest page has changed. First it has been split into 2 sections, Frontline and Reserves - you can still allocate people where you wish, it just helps view larger numbers of characters at once.
You can also set every character to be either Quester or Defender. If they are set to defender, they will not appear on the quest selector.
Changes
· A new merchant script was delivered in a hotfix
· Added Sling (hide) so that you could make slings in Era 3.
· Reduced the wheat cost of bread from 5 wheat to 4 wheat and reduced baking time.
· Heartwood should be a rare, not a standard resource.
· Moved some buildings into the correct central slots.
· Changed a few armour Era 3-4 stats and materials.
· Removed Scrolls from the basic library as that leads to a catch-22.
Bugs
· Fixed a display issue with some merchant item quantities.
· Fixed a healme error.
· Items were saying they were giving Health bonus when in fact they should have been saying Hit Point bonus.
· Fixed an issue with Combat Medic not working correctly.
· Fixed character portrait background colours resetting on reload.
· Fixed a shield allocation bug
· Fixed the Basic Library not being able to research Scholar
· Fixed an issue with sword critical doing crazy damage!
· Fixed an issue with Blademaster not triggering
