UPDATES
Additions
- Stances! You can now set a combat stance for each frontline character. Changing stance does not take up your action. The stances are: Attack: +5 To-hit and +2 Max damage, -5 Block and -5 Melee Defence. +Era in Threat. Neutral: No mods. Defence: +5 Block if you can block, else +5 Melee Defence. -5 To-hit and -2 Max damage, -Era in Threat.
- Added a bit of variety to some monster pics and stats, this is an ongoing process.
- Added some basic combat animation, this is also an ongoing process.
- Added Trade Worldskill to scouting results.
Changes
- Overhaul of the Combat screen. Many display changes.
- Overhaul of To-Hit calculations. (To show the monsters chance to hit their current target, you will need a high level in Monster Lore).
- Changed the price for heartwood. It has little use for such expense.
- Removed the marble tools recipe as marble is no longer available.
- Lowered the Barrel recipe to only need 5 food to research. Also changed the materials needed to make the Barrel to require 2 copper ingots instead of a bronze sheet.
- Slight increase in damage from all monsters and an increase in a few monsters armour penetration values.
- Block Damage Values have increased for all items to cancel out the increase in damage.
- Increased the amount of XP gained from worldskill scouting results to be more based on the current Era.
- Dropped the guaranteed settlement scouting result from 10 missed chances to 8.
- Researching the various metals now gives metal lore instead of giving the smelting skill to your researcher.
- Changed the Well to use stone instead of shaped rock as shaped rock is an Era4 item and the Well is Era 3.
- Changed treasure tables to allow Scouting books but deny Assassin, Scientist and Blademaster books.
- Reduced the price for basic herbs, they only have 1 rare recipe and should not hold much value.
- Leather backpacks and Beds have been changed to give craftsman skill on research, instead of research skill.
Bugs
- Overhaul of the combat system. Many minor bugs fixed.
- Corrected some text errors.
- Fixed an error in the Pet Wolf's attack. It should now hit more often when assisting in combat.
- Fixed an issue with questers and scouts returning early during a game reload.
- Fixed some advanced skill display issues.
- Fixed an issue where the Headhunter brothers would turn up in regular encounters.
- Fixed a combination of actions that could cause a character to disappear when they updated themselves in the customize window.
- Fixed an issue where if you fled from the Big Rubble Quest, you would no longer be able to return to try again.
- Fixed an issue that would block the purchase of Feats that required other feats.
- Fixed an issue with the Sandmen quest.
- Fixed an issue with the Goliath quest.
- Fixed an issue with the Warmachines not showing on the walls.
