Adventure Quests
Welcome to our first development spotlight. This is where I get the chance to show you what is currently being worked on.
Adventure Quests are something I have spoken about a few times but not given any real information, so here it is.
There are rules for Adventure Quests that I will list first.
- They are a chain of encounters that must be completed or abandoned before you can continue with the main game. Battles will be had, skills will be tested and healing will be used up!
- Unless you find a location that allows you to restock your combat healing skill, you will have to make your combat heals last for the whole adventure.
- Hit points will carry on from encounter to encounter. If you are lucky, you may find a location that heals you!
- Character skills will be used to decide what you find in each location or if you can pass through a location.
- New skills will be added to the game to allow you to create a special adventuring party.
- Light source items will be added to the game to allow you to fight underground without penalty. (or less of a penalty)
- Not all adventures will be underground.
- Some quests may be just a few rooms, some may be very large.
- They will be keyed to expire at a certain Era. This will allow you to test your best characters against the toughest adventures of a given Era.
- Unless otherwise stated, each adventure can only be completed once per game.
- You will unlock new adventures via several means: Random Scouting, Random Events, Set conditions, Automatic.
- There will be special treasure or key quest updates at the end of each adventure.
- There may often be more than 1 way through an adventure. The room pictures will fill in as you complete them, but you can always backtrack and go another way.
When are they due?
Well that is the big question. They are still in development and after a period of testing I will release 1 or 2 basic adventures to allow for you all to test and give feedback.
Why are these the next item you are working on?
Before I can allow anyone to unlock Bio-Chemistry in the Science Lab I need a quest mechanic to help drive the storyline. This system will be ideal. Once it is tested I can move on to allow you to research Bio-Chemistry, which along with Settlement 7 (The Oil Pump) will make way for you all to play through ERA 8.
Will there be Adventure Achievements?
I will probably add some for total adventures completed and maybe a few special ones for extremely difficult quests.
