Hi and welcome to patch 0.11.10
So what is new in this update?
ERA 10 Tasks
Era 10 tasks are now available and this will also unlock the final task achievement. (leaving just 2 achievements that cannot be obtained at the moment).
The final armour and weapons Science Lab unlock!
For those who wish to push the limits before they try the last missions of the game, there is no the ultimate weaponry. The Minigun and Power Armour.
Power Armour comes in 2 parts, the main armour and a separate helm.
All the new items come with fine version upgrades.

Added Tooltips to the Central Plot buildings
You will now be able to see the damage values of your militia, including their skill bonus.
Also the protection values of walls, guard houses, pits as well as the healing and health from welfare buildings.
Resource Output Tooltips
Added Community Request to put resource output on the building tooltips in Settlements. Any buildings that create a resource will now display these and any rare resources.
Full patch notes
Additions
- Added: Power Armour & Fine version
- Added: Power Armour Helm & Fine version
- Added: Minigun & Fine version
- Added: Building Tech Tree for Era 9
- Added: Building Tech Tree for Era 10
- Added: Tooltips to the central plot buildings
- Added: Tooltips for resource output.
- Added: Community Request for scrolling through characters while in the character sheet view.
- Unlocked: Science Lab - Ballistics 8
- Unlocked: Science Lab - Composites 6
Changed
- Changed: Put the text update for snowing conditions in settlement 6, back into the text screen.
- Removed: the words "Work In progress" from the Character List tooltip.
- Changed: the tooltips on the Data Core objects, I have plans for these.
- Changed; the way settlement attacks are calculated
- Changed: the calculations for Scouting for Merchants
- Changed: Scientists in the Science Lab can now also read books while they work!
Fixed
- Fixed an issue where a character in a guard post would not display.
- Fixed an issue where sometimes it was not possible to place a character in a guard post.
- Fixed an issue where changing the follow on recipe qty would change the current recipe qty.
- Fixed an issue where the Blight tasks would not update without restarting the client.
- Fixed the scrolling issue in the Character List.
- Fixed an error with 0 attackers against a settlement
- Fixed an error where power usage was not always recalculated when changing machines
- Fixed as error with some pit defence damage
- Fixed an error with the healing rate bonus on some buildings
- Fixed an error where watch towers were kicking out characters on loading
- Fixed an error where a scout would not always return to a watch tower and instead drop to the overflow bar
- Fixed an art error where the wounded status would stay in the scouting window
- Fixed a typo in the Whiteout encounter
- Fixed a typo in 'Bring it back' adventure
- Fixed an error with the basic Power Armour picture.
- Fixed an error in the way 'no preference' was being handles while scouting
Twitter
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Reviews
Please find the time to post a review on steam - Thank you!
