Welcome to this weeks game update!
This week we have a brand new adventure quest and the 2nd victory condition is almost complete.
A full patch list is below!
Thank you as always to those in the beta branch helping with testing.
Patch Notes
Additions
- Added: The adventure quest - The Hunt for Varalis
- Added: Item - Lethal Bio-Grenade
- Added: 2 new monsters unique to the new adventures.
- Added: Special Boss monster for the new adventures.
- Unlocked: The Blight 9
- Unlocked: Sciencelab - Bio-Chemistry 9
- Unlocked: Sciencelab - Soil Research 5
Changed
- Changed: The drawing method for factory prints
- Changed: You can no longer launch a settlement assault if there are no enemies massing to attack.
- Changed: Bronze ingots now take 1 Copper and 2 Tin, instead of the other way around.
Fixed
- Fixed: An issue with the character list slider not moving correctly.
- Fixed: The standard difficulty mode button would sometimes become hidden.
- Fixed: The production list would still allow you to craft while a building was upgrading - causing an error.
- Fixed: 2 potential missing character bugs have been located and fixed.
- Fixed: Hotfix for a bug that would cause people in the guard huts to to return from scouting.
- Fixed: An error when mousing over the progress book on full screen.
- Fixed: Some rare critical hit error feedback.
- Fixed: The ability to still get extra people even though the settlement population is at maximum.
- Fixed: Several production error from factories and a cleaner switching of recipes. Any new recipe in a factory will now default to INF production, even if the previous was on an unfinished QTY run.
- Fixed: Clone issue with the Home function.
- Fixed: An issue where if a character dies, the helmet, misc slot 2 and pet would carry over to the new character.
Please remember to post a review of the game!
Thank you, enjoy the game!
Tormunda
