Hello all and welcome to the next of my regular game updates.
This update is focuses on the way I am generating art and cleaning up some of the code to increase performance in key areas.
Although the game itself is not a CPU drain or complex art, these changes need to happen if I am going to supply better artwork in the future and add more content as the game matures.
PATCH NOTES
Additions
- Added: The character face update has been rolled out once more, this time with some extra changes to the character picture.
Changes
- Changed: Health is now a curved increase in hit point gain. Making it valuable to push for an extra point if possible. Also negative health will have an increased impact as it gets higher.
- Changed: The way wounds are displayed.
- Changed: Various artwork changes.
- Changed: Fine Scale armour is now listed as Heavy armour, instead of light.
- Changed: Razor's Fang Necklace now also gives +1 Health
- Changed: Different game difficulties now effect when wounds take place.
- Changed: Various game art changes.
Fixes
- Fixed: An issue with the White Wolf combat encounter healing incorrectly.
- Fixed: The lingering wound syndrome
- Fixed: Stopped the ability to use off-hand weapons while using a 2handed weapon.
- Fixed: Added a script to try an catch the missing scout issue - please report if you still get a lost scout.
- Fixed: Fleeing from combat would sometimes unpause the game even though it says it is paused.
- Fixed: An error in the health tooltip calculation when certain buildings were available.
- Fixed: Several minor text issues.
- Fixed: Misc art errors.
- Fixed: The multi-run selection is now visible when the upgrade button is also showing.
- Fixed: A cloning issue with last update
WRITING A REVIEW!
Writing a review is often something players do in seconds when there is something wrong but seldom do players write reviews when they are enjoying playing.
Reviews are vital to an indie game health - so a big hug from me if you take the time to post one!
Thank you
Tormunda
