This next beta update has begun.
I know everyone probably wants content, however this next beta update will be heavily focused on stability, performance and the start of artwork improvements.
PATCH NOTES
Additions
- Added: The character face update has been rolled out once more, this time with some extra changes to the character picture. It is still early days, i just want to test the stability as last time we had some issues.
Changes
- Changed: Health is now a curved increase in hit point gain. Making it valuable to push for an extra point if possible. Also negative health will have an increased impact as it gets higher.
- Changed: The way wounds are displayed.
- Changed: Various artwork changes.
- Changed: Fine Scale armour is now listed as Heavy armour, instead of light.
- Changed: Razor's Fang Necklace now also gives +1 Health
Fixes
- Fixed: An issue with the White Wolf combat encounter healing incorrectly.
- Fixed: The lingering wound syndrome
- Fixed: Stopped the ability to use off-hand weapons while using a 2handed weapon.
- Fixed: Added a script to try an catch the missing scout issue - please report if you still get a lost scout.
- Fixed: Fleeing from combat would sometimes unpause the game even though it says it is paused.
- Fixed: An error in the health tooltip calculation when certain buildings were available.
- Fixed: Several minor text issues.
- Fixed: Misc art errors.
WRITING A REVIEW!
Writing a review is often something players do in seconds when there is something wrong but seldom do players write reviews when they are enjoying playing.
Reviews are vital to an indie game health - so a big hug from me if you take the time to post one!
Thank you
Tormunda
