As launch day approaches, the beta build updates are filling up nicely.
Todays update has several major additions as well a whole list of changes and fixes.
Better Lockboxes
The lockbox system has been overhauled, with lockboxes now available all the way up to Era 10. Rare lockboxes with better treasure can also be found, however they will need harder skill checks to open.
Monster Wounds
Monsters now suffer wounds the same way that character do, reducing their to-hit chance.
This opens up a whole new combat strategy, allowing you to cripple dangerous monsters with multiple attacks or leave yourself with a buffer of injured enemy, helping you to heal before you let more through.
Character Skill lister menu
A request that has been asked for many times. You can now select a drop down of skills on the character lister menu. This will show the skill value against each character, clicking the SKILL header will sort all characters from high to low.
Full Patch Notes
Additions
- Added: A better lockbox system.
- Added: Monster Wounds.
- Added: Ability to list skills on the character lister menu.
- Added: A combat sign that makes it clear your scout has been ambushed and the fight is stacked against you.
- Added: Better Stat effect visability on items.
- Unlocked: Bio-Chemistry 10 - This is the last Science Lab path to unlock. You can now complete the Science Lab. Although you will be able to create the Bio-Warhead and follow the questline, the Adventure Quest is locked for now.
- Added: Text feedback when a building is completed.
Changes
- Changed: Spun wool now produces 2 per craft cycle
- Changed: Ambushed! Result on scouting now correctly takes into account the scouts skill.
- Changed: Removed the Scientist skill from possible lockbox skills.
- Changed: Bonus critical quantity items are now also taken into account when you are crafting X of an item.
- Changed: Stat value of 5 now gives a +3 bonus to damage
- Changed: Some merchant prices have been changed.
- Changed: The frequency of settlements attacks has been reduced.
- Changed: Tips have been added to some adventure quests to help new players understand the mechanics of how they work.
Fixes
- Fixed: An issue where some lockchest questers would not return correctly
- Fxied: Fine versions of items were triggering 2 task updates.
- Fixed: An issue where some recipes no longer multi-run in the factories.
- Fixed: The Bio-Lab was able to craft all items, this is an error. It should only be able to craft scholar items like the previous research buildings.
- Fixed: The character sheet was not updating items pictures while the character list was also open.
- Fixed: An issue where monster wounds would sometimes carry over.
- Fixed: Removing equipment in the character sheet would not update the character list unless it was re-opened.
- Fixed: Settlement 5 (The Cave) was not having any attacks between cave 1 and cave 6 being closed. This has been fixed and now you will still get attacks until all caves have been sealed.
- Fixed: Several other minor issues and typo.
