Hello and thank you to all the new players who have been giving great feedback and comments on the forums.
Launch Week
The priority for me during the launch week was to make sure that each of you had a stable and enjoyable time playing this great game.
I have been working around the clock since release and during that time I have pushed out 22 seperate updates!
I still have a few minor issues and the odd sound issue with hardware that i will continue to work on, however it is time for me to take a step back and look at what will be in development next.
Changes and systems that just missed getting into launch
There are a few items that were dropped from launch in the last minue due to the possible introduction of bugs.
The biggest of this is a new merchant interface and more sales options, including merchants who sell books.
Content Update
I will be looking to add another world boss and some more items in the next content update - no spoilers, more about this when it is closer to being finished.
Modding
I will also be working on changing some file formats and structures to make modding easier.
As i bring each system into line with how they will be modded, I will be adding instructions to the current modding forum to allow for testing.
I will be looking to get workshop support working once the initial modding tests have been completed.
Todays Patch
Todays patch also adds German and Japanese Tutorial language support.
Thank you very much for all your support during launch.
The community of the game is very friendly and a nice place to be and you are all to thank for that.
Tormunda.
Patch Notes
Additions
- Added: Tutorial Language Options. At the moment the German and Japanese support should be complete. The option to change these should be available on the front menu screen.
Changes
- Changed: The help menu should no longer output to the text area.
- Changed: Corrected a few text errors.
- Changed: The Scrapbook explaining you can now build the science lab to explain it is an era 6 building.
- Changed: The tooltip on the Inspire icon to say Inspire instead of Battlecry
Fixes
- Fixed: The game loading checks should now correct any missing blight updates.
- Fixed: Population of 0 in a location will only halt attackers if you have not constructed any buildings.
- Fixed: A display issue with some population and free housing values.
- Fixed: An issue where you could use a bug to gain extra inspire heals.
Modding
- Added: There is an initial test option available to modders. It should now be possible to drop any matsx.art folder into this location : \Modding\Override\Art\Materials The game will now load your art file instead of the default art file.
