Hello and welcome to Settlements Update 1.0.7.3
Patch Notes
Additons
- Added: Spanish to the test area for translations. - There are a lot of updates in the current patch that are not yet visible to the public. This is work being done on the tutorial translation by the community and will be available as soon as possible.
- Added: Quick keys 1-0 are now available from the world map
Changes
- Changed: Combat stances have been given different artwork to help them stand out more.
- Changed: The difficulty of the mining skill on the Ruined house has been reduced to Mining Skill + Int of 6+
- Changed: Many improvements to the sound for those who need to use the Sound = True .ini flag. Anyone who has sound issues or a freezing of the game in combat, please check the froums for the solution.
- Changed: Items in the crafting menu will now also display how many you have in storage via the tooltip
- Changed: Text notification of a new factory blueprint also tell you what the current critical % is for the new recipe.
Fixes
- Fixed: The missing of 'Game Paused' on some screen settings should now be finally resolved.
- Fixed: An issue where a homeless person, once kicked from a building site would still continue to help build.
- Fixed: An issue where an Arithmatic overflow would be reported.
- Fixed: If a monster was taking cover from ranged attacks and then moved into melee, the sound icon would not update.
- Fixed: Disabled the use of 'M' and '1-0' during adventure quests
- Fixed: A display issue when the world data not updating when using 'M' to navigate to the world map.
- Fixed: Nice and Fine clothing names were mixed. This has been corrected.
- Fixed: A potential crash when using the Sound = True option in the .ini file.
- Fixed: An issue with oil based machinery sometimes not calculating correctly.
