Hi and welcome to the start of patch 0.11.10
Unlike other weeks, there will be no rush to get this patch tested and into live by the weekend.
Instead this update will take as long as it takes. That being said, if the amount of bug fixes in the beta grows large enough, it will automatically drop into live to make sure all players benefit from a bug free environment.
So what is new in this update?
ERA 10 Tasks
Era 10 tasks are now available and this will also unlock the final task achievement. (leaving just 2 achievements that cannot be obtained at the moment).
The final Armour and Weapons Science Lab unlock!
For those who wish to push the limits before they try the last missions of the game, there is now the ultimate weaponry. The Minigun and Power Armour.
Power Armour comes in 2 parts, the main armour and a separate helm.
All the new items come with fine version upgrades.
Here is a character wearing the new power armour.

Added Tooltips to the Central Plot buildings
You will now be able to see the damage values of your militia, including their skill bonus.
Also the protection values of walls, guard houses, pits as well as the healing and health from welfare buildings.
Full patch notes
Additions
- Added: Power Armour & Fine version
- Added: Power Armour Helm & Fine version
- Added: Minigun & Fine version
- Added: Building Tech Tree for Era 9
- Added: Building Tech Tree for Era 10
- Added: Tooltips to the central plot buildings
- Unlocked: Science Lab - Ballistics 8
- Unlocked: Science Lab - Composites 6
Changed
- Changed: Put the text update for snowing conditions in settlement 6, back into the text screen.
- Removed the words "Work In progress" from the Character List tooltip.
- Changed the tooltips on the Data Core objects, I have plans for these.
- Changed the way settlement attacks are calculated
Fixed
- Fixed an issue where a character in a guard post would not display.
- Fixed an issue where sometimes it was not possible to place a character in a guard post.
- Fixed an issue where changing the follow on recipe qty would change the current recipe qty.
- Fixed an issue where the Blight tasks would not update without restarting the client.
- Fixed the scrolling issue in the Character List.
- Fixed an error with 0 attackers against a settlement
- Fixed an error where power usage was not always recalculated when changing machines
- Fixed as error with some pit defence damage
- Fixed an error with the healing rate bonus on some buildings
- Fixed an error where watch towers were kicking out characters on loading
- Fixed an error where a scout would not always return to a watch tower and instead drop to the overflow bar
- Fixed an art error where the wounded status would stay in the scouting window
- Fixed a typo in the Whiteout encounter
- Fixed a typo in 'Bring it back' adventure
