I hope you all enjoyed the Halloween update, a Christmas update is currently in testing and plans have been drawn up for content update 2, which I will give information on at a later date.

Added
- Added: For those using the Launch=True testing mode, the Christmas update is available for test.
- Added: Modding Support to update the many of the data files in the game. See the modding subforum for details.

Changed
- Changed: The value of when the Anti-Venom skill gains XP to make getting XP easier.

Fixes
- Fixed: A fix for the adventure click issue.
- Fixed: It was possible to build the sciencelab without the Soil Research triggering. Reloading the save will cure this issue.
- Fixed: Monsters could crit even if they did no damage.
- Fixed: World Skill: Trade was not advancing correctly since the merchant revamp.
- Fixed: The merchant price bars were not displaying the correct sale values once they were updated from a sale, unless the qty bar was moved. - this was cosmetic only as the correct values were added/subtracted from your coin total.
