UPDATES
Additions
- Thanks to the idea from community member Nails. I have added extra information to the item tracker bar. Now, if an item has a rare version of itself, it will list that in gold along with the common version. Beyond the ability to track both versions of the item when crafting, you also get to see if the item does not have a rare version.
- Thanks to the idea from community member Nails. I have added a tooltip to each stat in the character sheet that will display the main skills and effects of that stat. The stats are used in many places throughout the game beyond what is listed, however these are the key areas. As more skills are added I will update the list.
Changes
- In the Character sheet I have changed the text 'Targets' on melee and ranged weapons to now show '1st Special'. This value is the skill level in the weapon that you need in order to unlock the 1st Advanced move of that weapon. (Some weapons have a 2nd and 3rd Advanced move). Sometimes it is better to keep a faster, lower Era and lower damage weapon, if you have the skill to master it, than advance to a weapon that is difficult to master.
- Changed references in the skill descriptions to say Dexterity instead of Agility.
- Increased the damage on the Silver Longblade to be more inline with it's rarity. However the damage is still lower than some weapons of it's era due to it's main strength being such a low Threat value. (this make the weapon a poor choice for a tank and great for a support).
Bugs
- Fixed an issue that caused custom character titles not to work.
- Fixed an issue where your researcher could lose a build if they gave up researching the current item. (if you had this issue, there is a script that will restore the lost building when you load the game with the new build).
- I have fixed several New Game issues when starting a new game from a game already in progress. (This should be safe to do now without you having to restart the application).
- Fixed some minor display issues.
- Fixed an issue where the game speed of 0 did not continue to pause the game when other pause/unpause events triggered.
