UPDATES
Changes
- Reduced the Healing Teeth combat heal to 8.
- The requirements for the Maintenance building were incorrect.
- Corrected the Botany recipe, it should have been Era 5 not 6.
- Added plot update sparkles to the Goliath mission
- Changed Goliath's position on the combat screen.
- Reduced threat slightly when using combat heal.
- Increased effectiveness of Taunt feats.
- Increased the amount of Combat Heals available per battle to Intellect * 2 + Combat Heal skill.
- Changed treasure - the items you get will now be from era 1 up to the current era, instead of just current era. This includes skillbook types.
- Scouts now also get their Intellect and Dexterity added to avoiding being attacked when out scouting.
- Changed the skill to use on various bows to be archery instead of warrior and altered a few restrictions on ranged items.
- Some text and art changes.
- Changed the steel sheet to also be able to be made in the steel refinery
Bugs
- Fixed a rare combat crash due to threat calculation.
- Fixed an issue with the wrong ancient data store showing on some slayer deeds.
- Fixed a crash when building stone guardhouses.
- Cleaned up the pit trap images on grass.
- Fixed an issue where it was possible to get your own hands and feet in a treasure chest.... best not to ask!!!
- Fixed a loading error when a character was left in an exchange slot.
- Fixed an issue where dead characters could block an exchange slot.
- Fixed an issue where if your stone guardhouse was damaged, the central plot would error.
- Fixed some central plot text issues.
