This update is pushed to Beta a bit sooner than I expected, however we had a memory leak that need fixing.
Welcome to Closed Beta T4 v6
Please be aware that any and all of what you are testing may change between now and final release.
Settings
Please note that until we are closer to release, each update I push out will wipe your settings file and place it back at default. Any sound and screen preferences you have will have to be reset.
GOAL
Combat has undergone many changes. I suggest you play-test combat with an eye on bugs and imbalance.
STRETCH GOAL
As previous, Settlement 4 works. I am now working its way through Era 6 data and Era 3 + 4 item & building artwork. So I suggest you do not push past Era 3 if you want the game to still look nice :)
UPDATES
Features
· Machinery is now implemented
There are two types of machines in the game, automated and non-automated. A non-automated machine is basically a tool (workbench etc) that boosts the crafting speed of the building but only if someone is there working.
An Automated machine will gather and produce items even if nobody is in the building.
Automated machines will require power (With the exception of the wind turbine - but this is a very slow machine). As long as you have the fuel type the machine needs, it will continue to run.
Automated machines cannot perform research and gain no XP.
· Homeless Characters
You can now delete houses without the loss of a character. This also means that settlement attacks can destroy houses. (settlement attacks will get a revamp on a later update).
When your character is homeless they will lose health at a steady rate until death or a home is built. They can eat food to stay alive.
Changes
· Rebalance: Reduced the XP for smelting metals.
· Rebalance: Stagger now lasts for 2 turns instead of 1.
· Rebalance: Bleed now lasts for 3 turns instead of 2.
· Changed all Scholar based craft items so that the Research building chain can also craft them.
· Closed the Character view if combat starts.
Bugs
· Fixed an issue caused if you are carrying a character when the settlement is attacked.
· Fixed an issue where characters in the overflow would not eat to heal.
· Fixed an issue where the characters skill was not showing correctly, a half star was being shown, followed by a full star.
· Fixed a texture memory issue with the Clouds on the world map.
New Content: Artwork
Building: Era 2 Rare - Herb Farm
Building: Era 3 Hemp Farm
Building: Era 3 Wooden Watchtower
Building: Era 3 Gravel Paths
Settlement Guard Posts: Watchtower
Settlement Update: Gravel Paths
Item Era 3: The Gladius
Item Era 3: Heartwood Shortbow
Item Era 3: Bronze Mace
Item Era 3: Fine Short Bow
New Content: Core Data
New Content: Skills & Books
New Content: Monster Data
New Content: Info and Tutorial
Help information for Machinery has been added
New Content: Sounds
New Content: Achievements
MISSING CONTENT
Core Data
Building data of Era 6 is not finished.
Item & Recipe data of Era 6 is not finished.
The Main plot and associated Quests are not in.
Only the first 30 skills have Help information.
Functionality
Investigation Quests are not complete.
Destruction of Buildings in failed Settlement defence.
Many Tutorial and feature feedback screens.
Skill-book interface is due to change.
Ability to buy Skill books with diplomacy as well as reduce threat and summon merchants.
Settlement 5+ is available if you find them, however no special combat encounter has been input as yet.
Features
Greater character customisation.
Diplomacy is not in: You can earn points but not spend them as yet.
DoomsDay Clock Special Boss Encounters: And their Unique drops.
Artwork
Building Graphics are missing once you start to progress into Late Bronze. They will work but without graphics.
Item Graphics are missing once you start to progress into Late Bronze and may also manifest itself as Merchants in Early Bronze offer you some Late Bronze Items. If the Graphic is missing it will be replaced by a Blue Circle saying No Recipe. (Yes I know there is a Typo saying Recepie - lol. That will be removed in time).
Merchant Pictures are missing - These will be awaiting KickStarter progress.
Monster Pictures - Some are missing.
Combat Blood effects are placeholders.
Only Stage 1 Walls have artwork.
Combat
Settlement Defender upgrades are shown as a picture in the bottom left. They work but will be replaced by actual defenders upon your walls (if you have any)
KNOWN BUGS
Accessibility font issue on Settings menu.
Quests are not always being placed based upon location of Scout's home.
Hut: Baskets have incorrect Shadows.
Healing Herbs: Incorrect artwork.
Possible small memory leak - under investigation - not to be confused with memory creep, as the game will grow in memory as the player progresses.
Dupe bug that allows a copy of a character within a settlement - I am currently unable to replicate.
ACHIEVEMENTS
A few Achievements are not working as yet.
Those that do will be frequently wiped as testing progresses.
Plan to add a Salesman Achievement for trading with merchants
