Welcome to Closed Beta T4 v8
GOAL
Many bug fixes added. You may wish to restart again if you got far as some of these bugs would mess up your characters. However none are game breaking so I will leave it with you if you wish to test later game functionality.
STRETCH GOAL
As previous, Settlement 4 works. There is an encounter on Settlement 5 but due to lack of content I do not recommend this yet.
UPDATES
Features
· Back to work! After combat all Settlers go back to their work instead of the overflow slot.
· Boss Encounters Part 1: Doomclock encounter 'Razor' is in when you kill Sha-Kha. More Doomclock encounters will be added. A 2nd part of Boss Encounters will be to add random Boss Encounters during the game. All boss encounters drop unique items but are extremely difficult.
· Taunt! - New combat ability. As the name suggests - gives you a lot of agro!
Changes
· Added Machinery Slot to the Bakery
· Moved all building Research to the Research Chain
· Changed the Central Plot Supply speed to show correct bonus when upgraded
· Reduced the Bronze Ingot cost of Wooden Handcarts and Sturdy Handcarts
· Changed the requirements of the Crafter's Guild to not need Bronze tools
Bugs
· Fixed an issue with storage calculation after reload
· Fixed an issue where settlement supply speed was not loaded on a savegame.
· Fixed an issue with the font size of the world map when the screen size is not set as default.
· Fixed an issue whereby it was possible to have more Temporary Health than Max health.
· Corrected quest spawn locations to be more inline with the scouting settlement.
· Fixed an error where Leadership xp was being not being calculated correctly when Formation was used.
· Fixed an issue where the picture for combat healing items did not clear when used in combat.
· Fixed an issue where selling/buying to merchants would give the wrong worldskill.
· Fixed an issue where researchers were getting given worldskills.
· Fixed an issue where clearing a building site would give you extra people.
· Fixed an issue with Worldstorage not working correctly.
· Fixed typo on the Game Tips.
New Content: Artwork
Lots of Buildings added.
New Content: Core Data
All Era 6 Data is now loaded.
Some Era 7 Data is in.
New Content: Skills & Books
New Content: Monster Data
Boss Encounter Data and Some Era 5 & 6 Monsters
New Content: Info and Tutorial
New Content: Sounds
New Content: Achievements
MISSING CONTENT
Core Data
Building data of Era 6 is not finished.
Item & Recipe data of Era 6 is not finished.
The Main plot and associated Quests are not in.
Only the first 30 skills have Help information.
Functionality
Investigation Quests are not complete.
Destruction of Buildings in failed Settlement defence.
Many Tutorial and feature feedback screens.
Skill-book interface is due to change.
Settlement 6+ is available if you find them, however no special combat encounter has been input as yet.
Features
Import Face!
Artwork
Building Graphics are missing once you start to progress into Late Bronze. They will work but without graphics.
Item Graphics are missing once you start to progress into Late Bronze and may also manifest itself as Merchants in Early Bronze offer you some Late Bronze Items. If the Graphic is missing it will be replaced by a Blue Circle saying No Recipe. (Yes I know there is a Typo saying Recepie - lol. That will be removed in time).
Merchant Pictures are missing - These will be awaiting KickStarter progress.
Monster Pictures - Some are missing.
Combat Blood effects are placeholders.
Only Stage 1 Walls have artwork.
Combat
Settlement Defender upgrades are shown as a picture in the bottom left. They work but will be replaced by actual defenders upon your walls (if you have any)
KNOWN BUGS
Accessibility font issue on Settings menu.
Hut: Baskets have incorrect Shadows.
Healing Herbs: Incorrect artwork.
ACHIEVEMENTS
A few Achievements are not working as yet.
Those that do will be frequently wiped as testing progresses.
Plan to add a Salesman Achievement for trading with merchants
