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Animal Super Squad Version 0.2

World 2 is here!

We have added a new world to the main campaign! You can now play the whole world 2/Billinge Caverns campaign. Aw yiss.
That’s 8 levels, 6 bonus levels, 8 new hats. Damn son.

IF YOU WANT TO BE COOL, you should sign up for our mailing list here: http://eepurl.com/c_ScMH

New stuff

  • Overworld progress bars! Overworld now shows how many levels / collectibles you’ve found
  • Banana hat added to first world
  • All Early Access pioneers are awarded with a constructor hat <3
  • Added a kill sphere

Improvements

  • We consulted Isaac Newton and fixed some physics bugs while also stabilizing the game at low FPS.
  • Fruit Objects can now activate triggers
  • Some utilities now spawn with default components on them. E.g. the trigger box comes with a trigger component
  • Better-errr button (Buttons are no longer physics based)
  • The Spawn Animation now plays in the editor if you play from the start
  • Tweaked physics on Toilet, Bike + Kopter and Flame Flower to feel more bouncy
  • Made “Loading Level...” text In editor larger and changed to correct font
  • Boosted kopter power and decreased resource cost. It’s better now.
  • Minor tweaks to pilot feel. Should be snappier now.

Fixes

  • There is now a limit for how many impact particles the pilot can spawn when hit
  • Fixed a bug where objects would be hidden upon resetting after a transform component set the object’s scale to 0
  • Object Impact sounds no longer pop when a cloned object disappears
  • Fixed issue where the options menu would ask to discard changes, even if there weren’t any.
  • Fixed a bug where motion blur would always set itself to High regardless of the settings specified in the option menu.
  • Fixed a scaling issue with the boost bars when playing in the editor
  • Removed Redundant “Power” variable from physically animated objects
  • Unlocking bonus levels now display proper border and description of what you’ve found
  • Bounce Pillows now have proper particle sound effects
  • Bounce Pillows now always bounce you upwards in some way
  • Monkeybot9000 now have a particle and sound effect when hitting something
  • Updated the ending sequence when taking a goal so objects now spin and spawn more explosions for a fancier effect

Also: new set of featured levels. You're getting better and better. Damn. Can't wait to see what comes next <3

Have fun!