New stuff
- Follow Component - sounds simple but damn you can make some awesome stuff with it. Mans made an engine with working pistons. I wanted to make a gif of it but he deleted it :(
- Rocket Prop - Everything is better with rockets. This somehow slipped in the previous patch so some of you already noticed this one.
- Cut and Paste. You can now cut and paste in the editor. Thx Mans.
Go make stuff!
Improvements
- Buffed the bots. Monkey bots now spawn an explosive force when hitting something.
- Added a new state to levels in the Overworld. They can now be locked, unlocked and completed. Earlier only locked and unlocked.
- Pilot now inherits vehicle force when ejecting.
Fixes
- Lots of level bugs got squashed.
- Characters animation states react more accurately to movement speed.
- Removed a bugged copy link button from the save as / upload screen
- Fixed a minor bug where changing the Start/End Delay in an Advanced
- Movement Component wouldn't reset the current delay values.
- Fixed a bug where Trigger Once on triggers would not properly apply when taking checkpoints.
- Better title handling in spotlight menu.
- Menu now shows proper version.
Editor
It is now possible to scale certain objects on the Z axis (depth).
The following objects can now trigger Trigger Components:
- Teleporter
- Speed Boost
- Camera Box
- Checkpoint
- Kill Box
- Lighting Box
- Bounce Mine/Floating Bounce Mine
- Death Mine/Floating Death Mine
- All Fruit Objects (Triggers when the fruit explodes)
Trigger Boxes no longer auto-trigger its Trigger Components when activated by another trigger. Trigger components now have the property Activate Trigger that needs to be called when activating a trigger component extenaly.
As always: new featured levels! The double jump mod is super cool. We’ve kept a few of the levels from last week because everybody’s got to experience the glorious frustration Uint and Sdgart delivers.
IF YOU WANT TO BE COOL SIGNUP TO OUR MAILING LIST - http://eepurl.com/c_ScMH
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And Sdgart we’ve seen your level ;) thx for the bugs.
We’re changing patchdays from fridays to wednesdays from now on. So next patch will come the week after next.