New Stuff:
- Now displays a cursor when pointing controller at world.
- Management menu briefly covered in tutorial.
Tweaks:
- Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources.
- Random interval added to Ancient Mine animations to stop them looking like synchronized swimmers.
- Controller interactions with buildings cleaned up.
- Adds route icon to management menu.
Fixes:
- Ancient mines now selectable.
- Trees/rocks no longer overlapping.
Oculus:
- Controller menu now matches rotation with controller.
Internal:
- Unity engine updated.
- Lightmaps updated.