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Patch Notes 0.1.8a

New Stuff:

  • Now displays a cursor when pointing controller at world.
  • Management menu briefly covered in tutorial.

Tweaks:

  • Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources.
  • Random interval added to Ancient Mine animations to stop them looking like synchronized swimmers.
  • Controller interactions with buildings cleaned up.
  • Adds route icon to management menu.

Fixes:

  • Ancient mines now selectable.
  • Trees/rocks no longer overlapping.

Oculus:

  • Controller menu now matches rotation with controller.

Internal:

  • Unity engine updated.
  • Lightmaps updated.