General
— Now you can ban classes for random bots. Every ban reduces the rewards you will get if you win by 10%.
— Nameplates became a bit bigger and they no longer show non-important debuffs from other players.
— Bot Judicators now can be healers in 2v2 and 3v3. They will use healing-focused talents if spawned in this role.
— Movement while feared should be smoother now.
— Healing Potion no longer breaks stealth.
Wizard
— New mastery Time Leak: Your Teleport causes a time leak that blasts your former and current positions, dealing 1000 Zet damage to enemies and stunning them for 1.5 seconds. When you take more than 20% of your health in damage within 1 second, the cooldown of Teleport is instantly reset.
Ranger
— Ravenfeather Cloak no longer increases focus generation.
— Careful Planning now correctly increases damage for only 1 ability.
— New mastery Poison Spikes: Your arrows and Swift Strike apply a poison which deals 900 Poison damage over 12 seconds. Swift Strike can stack this effect up to 3 stacks.
— New mastery Concentration: You passively regenerate 10 Focus per second.
— Tech Advancement now also reduces Explosive Shot and Tar Blast cooldowns by 20%
— Hunting Shot no longer applies Overwhelming Shots by default.
— Ricochet no longer slows by default.
— New mastery Overwhelming Shots: Your shots slow enemies by 10% and increase your chance to critically hit them with your shots by 25%, stacking up to 3 times. Lasts 3 seconds.
Outlaw
— Instant Poison replaced with Patient Assassin: Every second you get a stack of Patience. Your melee attacks consume 1 stack each, instantly dealing 200 Physical Damage increased by 10% per each stack of Patience you have.
Judicator
— New mastery Swift Justice: You move 10% faster and gain 50% more Divine Energy from all abilities.
Cleric
— Inspiration replaced with Aura of Inspiration: Whenever you heal, you emit inspiring energies, reducing the damage taken by nearby allies by 10% for 10 seconds. Whenever you deal damage, you increase the damage done by nearby allies by 10% for 10 seconds. For every ally with both effects, you restore 1 mana per second.
Witch
— Ravening Witchcraft no longer increases Critical Effect. Passive Shadow damage bonused increased from 15% to 20%.
— Black Magic Trio renamed back to Black Magic Mastery and the second effect removed. Chance to refund a token increased from 35% to 50%.
— New mastery Shadow Infusion: Every Shadow Token you have increases your Critical Effect by 10%.
— New prime Ring of Immolation: Instantly deals 500 Fire damage to enemies at the target position and leaves a burning circle that applies a dot on all enemies inside. The circle exists for 30 seconds or until you cast it again.
— New prime Shadow Empowerment: Consumes a Shadow Token, increasing your damage and healing by 30% and generating 20 Dark Essense per second. Lasts 5 seconds.
