
Patch 0.2.15 released with many minor improvements, balance fixes and 1 new ability for each class.
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General
— Self cast keys now work with ground targeted spells.
— Reset Cooldowns button enabled (works only in training zones).
— Get 100% Resource button added (works only in training zones).
— Camera Distance is now an option in Settings (and it’s saved like other options).
— Each class has 1 new prime skill (so you can pick 2 out of 3).
Arena
— Taking damage from a Shadow Orb now interrupts your casting, including holdable casts (like Steelwake or Hunting Shot).
— The 5th Shadow Orb (which had infinite radius) removed
— Once the last orb has spawned, they start growing, slowly reducing the safe area
— Shadow Orbs now don’t attack enemies behind obstacles
Combat
— Body blocking now completely negates physical melee attacks
— Body blocking now reduces Elemental damage by 50%
— Note: Ground targeted spells (like Meteor Strike or Poison Bomb) can’t be body blocked
Warrior
— Bladewave debuff duration increased from 4 to 12 seconds.
— Bladewave debuff tick interval increased from 1 to 2 seconds.
— Bladewave debuff tick damage reduced from 45 to 35 per stack.
— Bladewave now slows targets by 50% (this effect is not affected by stacks anymore).
— Steelwake now increases your movement speed by 10%.
— Deflection signafically improved, many bugs fixed, parry sector increased from 180 to 270 and now it uses your aiming direction as origin (used character rotation).
— Endurance is now a prime skill, and Valor is baseline
Outlaw
— Hack no longer affects camera, but still slows enemy turn speed and prevents them from casting spells behind their back
Judicator
— Piercing Light is now really piercing, but also is a bit harder to hit
— Note: Holy Tempest ignores body blocking
— Note: Wrathful Hand is not a melee attack so body blocking reduces its damage by 50%.
