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We have left early access!

WE HAVE LEFT EARLY ACCESS!

We finally did it and we are very thankful to anyone that has stuck with us and seen this game become what it is now.

We will continue to update this game as we need to get multiplayer working still but as this game is out of the way it means we can get a better project in the works and hopefully won't be as generic as this one.

We have also joined along side "Funky Gorilla Games" to help them on their project called "Beyond Type 1: 2150 so make sure to look out for that when it hits steam!

Hopefully you all stick around to see us develop into a bigger and better indie studio!

- Spencer Fossett -

Discord: https://discord.gg/mnZp6fu

Anyway here is the patch notes

[Maps]

- Removed Tower.
- Removed the outside area on Cemetery.
- Added new props for Cemetery and NukeSite.

[Gameplay]

- Added ADS (Aim Down Sights)
- Tweaked weapons so they do more damage.
- Added injection for perks.

[UI]

- Added new menu.

[Multiplayer (Invite only for now)]

- Added kick feature.
- Fixed buying weapons.
- Fixed pause menu.
- Added muzzle flash.
- Added tracers.

[Modes]

- Added endless mode.
- Fixed mods not opening.
- Fixed mods adding score to the wrong leaderboard.

[Known Bugs]

- Weapon box may show "Enjoy" when you do not get a weapon.
- ADS may get stuck (Rare)
- Menu UI may overlay other buttons etc.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.