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TFM Weekly Update 📜 #FeatureFriday-07/07/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We have been overjoyed by the feedback and thoughts we received after last week's major update and shaping our future plans based on your insights and suggestions, so we're truly grateful for your engagement. ːSmallRedHeartː

We understand and value the depth you enjoyed in the previous version, and we're working diligently to make this version even more compelling and engaging. More content and additions are currently in the works to deepen the game experience, accompanied by balancing updates to ensure a smooth gameplay experience. We ask for a bit more of your patience as we continue to refine and improve. Your feedback is invaluable to us, and we appreciate your ongoing support! ːreimpressedː

Changelog

Total number of additions implemented this week: 15 ːhappyhfː
Changes made in response to community input and assistance are 47% and marked with ːhappyheartː

ːhappyheartː [Campaign] The "Tutorial" campaign map is now renamed to "Arachnia." Instead of being a direct tutorial, it now serves as an easy campaign with an objective structure to guide newcomers.
ːhappyhfː [Content] A total of 7 new races have been added to the mix: Inferno, Bullywug, Wormfest, Tengu, Hoarder, Giraffe, Panda.
ːhappyhfː [Content] Added a new activity for pack grazing. Now, characters connected to nature can follow a pack leader while grazing.
ːhappyhfː [Content] Added new consume effects for several old consumables and added Stamina pools to Goblins, Kobolds, and Orcs.
ːhappyhfː [Content] Ergenekon's hyenas and giant rats now have claim rewards.
ːhappyhfː [Content] Implemented new objective type: PathBoxRewardForProfessionPicked.
ːhappyheartː [Balance] Made several changes to the Barn & Ranch animal activities and the Adventurer's level-up speed.
ːhappyheartː [Balance] Conducted a cleansing of Path Point generating items & traits.
ːhappyheartː [UI/UX] Made some visual improvements on Game pause and Objective panels and adjusted the range of UI scaling options to allow for a larger size.
ːhappyheartː [Fix] Addressed an issue causing the Elemental Lord visual not to show up and fixed missing effect output tooltips.
ːhappyheartː [Fix] Resolved an issue with Injuring Strike skill not properly applying injuries.
ːhappyheartː [Fix] Fixed Fish Pond's missing display name.
ːhappyhfː [Other] Introduced new objective parse fields for maps and restructured loot definitions.
ːhappyhfː [Other] Various fixes, minor grazing activity changes, and balance changes for the Arachnia map.
ːhappyhfː [Other] Description and category cleansing for over 200 skills and 100+ traits.

https://store.steampowered.com/news/app/700820/view/3664275387883515657
As we look to the future, know that we're actively listening to your feedback and implementing changes to improve the game. We're truly excited about the updates we're cooking up and can't wait for you to experience them. Remember, every Friday, we are working hard to provide updates and improvements to the game. We hope you enjoy the new changes and additions! ːreexcitedː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː