Greetings everyone! It's that time again. Here are the notes for this patch!
- two new map themes, medieval and asian inspired themes (in a more humorous way though) Shown in the two images below.
- two new weapons, a butcher knife and a pistol crossbow
- item highlighting reworked again, now works as before when directly looking at but way more performant than in the first iteration
- projectiles shot by weapons now also inherit the player's velocity which allows for some more tactitcal play in the sense that the projectiles fly faster when charging someone when shooting
- added footstep sounds for other players so you can eventually hear people approaching you
- endgame chat
- fixed gun sounds on orther players
- fixed an issue where you could fire weapons without ammo