Sorry we haven't written patch notes in a while, we have been updating pretty regularly so if you want a comprehensive list of what has been added, here it is!
Major Changes
- Added a new level type, The sewer! this is just the start and we will be expanding these even more in upcoming updates.
- New Cel-Shading! enemies and certain items are cel-shaded now, but it's going to expand to much more.
- New AI. Now enemies won't be able to see you around corners and will act generally smarter.
Smaller Changes
- Added doors to dungeons.
- Climbable ladders added to some dungeons. squeeze the trigger with an empty hand to grip the ladder.
- Look at weapons to see their stats.
- Press left on your pad without movement to see your own personal stats.
- Armor on enemies will increase their defenses.
- Sword swings are based on physical swinging. you can no longer flail to do good damage, now you have to actually swing hard or stab better.
- lots of bug fixes. if we find any bugs we try to fix them that day.
We have a lot of stuff upcoming, including new enemies and even bosses. So keep an eye out. we will be updating a lot more.