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Alchemage – November 28 Update Notice

As the seasons shift, the world’s elemental currents begin to surge once again.
The winds grow restless, the earth’s pulse stirs beneath the surface, and long-silent ruins tremble faintly in the distance. New spells and late-game ancient creatures now emerge, bringing fresh challenges to every adventurer brave enough to explore deeper into this awakening world.

① New Content (Requires Creating a New World)

New Magic Spells

  • Wind RotatePill A condensed wind-element orb created by alchemically compressing a cyclonic core. Its center spins rapidly, echoing faint traces of swirling wind.

  • Wind Breath A ritual-forged wisp of atmospheric wind energy. Appearing as a still vortex, it hides subtle, rhythmic vibrations within.

  • Wind Bless A reinforcing mark formed from ancient wind runes and alchemic particles. When activated, light winds circle the caster, enhancing agility and reaction speed.

  • Wind CallGhost Summons a loyal wind spirit follower by using the lingering traces left behind by a departed windling.

  • Earth Bless As if embraced by ancient bedrock, the caster becomes immune to frost and molten lava. Extreme elements instinctively withdraw from this “will of ancient stone.”

  • Earth Drill Upon channeling, the ground trembles and stone walls rise swiftly around the caster, forming a protective ring—like the brief awakening of an ancient rock spirit.

New Creatures

(These creatures begin to appear after surviving 10 days in-game.)

  • Ancient Slime A relic-born slime infused with lingering magical residue. It can heal itself using its own stored energy, making combat unpredictable.

  • Ancient Ice Slime A frost-coated slime covered in crystalline ice. It fires sharp ice arrows that slow and freeze targets, like fragments of frozen time.

  • Ancient Lava Slime Its body flows like molten magma. It launches fireballs that ignite enemies, and even approaching it fills the air with scorching heat.


② Bug Fixes

  • Fixed missing BUFF language strings

  • Completed missing drop descriptions for several new items

  • The problem of synthetic loss of spruce wood wands

  • Fixed Relic Sword Hilt crafting disappearance issue (Nov 24 patch)

  • Fixed monsters failing to spawn in lava regions (Nov 24 patch)


③ Optimizations

  • Custom light-source areas will no longer spawn creatures (This optimization is temporarily rolled back and handled in the Nov 24 patch.)