Hello Lords and Ladies!
Patch 1.12.0.17 is now live!
The team has been busy squashing bugs and working through your feedback, so a big thank you to everyone who's been reporting issues and sharing their experiences with us. We really appreciate it!
There's a bit more to this update than our recent hotfixes, with quite a few fixes for both Foundation and the Harvest Festival DLC.
The team is still looking into other issues, including the performance drops some of you have experienced with larger festival setups.
And there's still plenty more to come for Foundation, but for now, here's what's included in this update!
Changelog
Foundation (Base Game)
Fixed an issue where moving the Village Centre allowed the new territory to be abandoned, while preventing the previous territory from being abandoned
Fixed an issue where Monument highlights could remain visible after starting construction
Fixed an issue where the Sawing Shelter extension could not be edited while in preview mode
Fixed an issue where keyboard camera controls and shortcuts were disabled after setting trade values on the Royal Book resource page
Fixed an issue where the Church Bell Tower number started at 0 instead of 1
Fixed a memory leak
Fixed game Windows appearing when using the Camera Snapshot tool
Fixed some minor UI visual alignments in the Royal Book
Fixed missing storage visuals in Quarry Cranes
Fixed missing storage visuals in Market Hall tables
Fixed worker positions at the Stone Mason
Fixed some character outfits having 2 belts
Fixed some Butcher animations
Fixed soldier walking animations when injured
Added some animation breakers during normal walk cycle (look left/right & blink)
Adjusted building zones on Rustic Castle tents to allow benches to be placed within them
Revamped the time of day icon to improve visual clarity
Improved the Compendium interface and descriptions, including how undiscovered resources are displayed
Updated localisation
Updated credits
Foundation: Harvest Festival (DLC)
Fixed the Tavern Kitchen's cook not working when there were available resources to work with
Fixed an issue where the needs title for festival-goers displayed the wrong type of needs
Fixed an issue where temporary festival needs were included in the Happiness Information
Fixed an issue where the King could be invited to a Harvest Festival while already visiting as part of another quest.
Fixed festival expenses not being tracked in the budget window
Fixed an issue where workers at the Monastic Croft could use workplace positions belonging to other sub-buildings
Fixed an issue where the Kingdom Aspiration mandate could remain available when the King had already been invited
Fixed an issue where entrances were hidden at the Ciderhouse and Drying Kiln, making it harder to identify when access was blocked
Fixed an issue where Newcomers would go to the Festival Fountain instead of the Village Centre
Leftover drinks are now kept after festivals
Fixed (Monastic) Building a Croft advice incorrectly referring to the Common Croft
Improved the Festival Setup interface, including button states, tooltips and preparation information
Festivals can no longer be started without selecting at least one drink, meal, or entertainer
Added more Animal animations
Modding
Exposed additional classes, functions, and assets for modding, including new Sawmill parts, Festival Decorations, Entertainers, and Farmer's Hoes.
Added the ability to override the default “Assign Function” text displayed for assignable functions.
For the full wiki changelog, please visit the modding wiki: https://www.polymorph.games/foundation/modding/changelog
- The Polymorph Games Team
