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Behind the Scenes of Horus Station

It is the smack middle of summer vacation time, but we are still working on improving Horus Station and making a console version for PS4. So if you have any suggestions, bugs or other issues you think we should fix, please let us know in the comments.

Meanwhile is a nice opportunity to take a look behind the scenes of Horus Station. Along the spring we made three developer diaries covering various topics of making the game: audio design, story telling, art direction and so on. Our talented sound designer Can Uzer also made an appearance on The Reaper Blog to discuss what it was like to part of the game development.

You can check all the videos below.
https://www.youtube.com/watch?v=KRCn2YKZwlY
https://www.youtube.com/watch?v=jGjjChwaYVU
https://www.youtube.com/watch?v=yBaFGCuKEZo
https://www.youtube.com/watch?v=QToebcT9NyY

This is Act 1: Overture initial paper design. It’s quite similar to the final level right? We start on paper, model, test, edit , light and polish.