On February 21st, there will be regular server maintenance. The client requires a manual update to reflect the changes. The details are as the following:
4.1.01b Update (18.02.21)
Combat - Contents (Character)
So far we have been aiming to make our character Nadine to be more distinctive by making skill remakes on her. For instance, for combat skills, due to many opinions about her taking a huge risk but somehow gives off a weak impact, we decided to impose and add on small quantity bonus to her to be more viable.
As for Aya, we hope to see that she could have a more active role from this patch. There were no need for more investments on her as her specialized early EXP and skill sets in early and mid game would benefit her and from this, there is a chance that she could be more stable to pursue advantages until the later part of the game.
Hence, in this patch, from the starting point till the late part, we are reducing gradually her stability. Although it's tough to adjust the overall patch at a time, but it is sure that there will be definite and precise strong and weak points to see when compared to the previous gameplay.
Nadine
- Bullseye - Atk enhancement factor adjustment : (100 + Hunting stacks) → (110 + Hunting stacks)
- Stats - LV1 Stat Stamina : 100.0 → 104.0 / 104.0 → 108.0 / 108.0 → 112.0 / 112.0 → 116.0 / 116.0 → 120.0
* 5-stars character stats changes at LV18
Stat Stamina : 218.00 → 222.00
Aya
- Stats - LV1 Stat HP : 116.0 → 120.0 / 120.0 → 124.0 / 124.0 → 128.0 / 128.0 → 132.0 / 132.0 → 136.0 - HP Growth : 6.0 → 5.0 - Atk dmg Growth : 2.4 → 2.3
* 5-stars character stats changes at LV18
Stat HP : 234.00 → 221.00
Stat Atk dmg : 56.80 → 55.10
Chiara
- Judgement - Skill's logic adjustment : The skill 'Judgement' will lose effect, when the enemy Chiara has died while inflicted 'Judgement' on a player
Combat - Contents (Item)
It has been noticed that when compared to the previous patches in terms of skill inner mechanism overall, there were occurences where the decisions were shifted during gameplay. For this matter, we will revise and make appropriate adjustments as soon as possible and notify.
For gun type weapons, there were high concentration for gun preferences amongst other particular weaponry items. Despite being relatively having high difficulty to craft, we are focusing on providing players to choose in being able to craft more efficient items that they could have craft based on three different routes : increasing performance, utilization or armor.
We felt that we should provide players an option to craft a more adequate and useful item based on the situation as early as possible based on the item owned.
However, although the adjustments are not overall revised, the most intuitively known part are being worked on.
Hence, in this patch, overall atck dmg are reduced.
Item Skill Revision
- Devil's Shot (Devil's Marksman) - Skill activation condition adjustment : Every 5th damage → Every 3rd damage
- Guardian (Imperial Burgonet) - Skill's validity range adjustment : Dmg reduction is adjusted for pure skill dmg such as 1vs17, Turret, etc.
Item Stats Revision
- Gun Type Weapon Adjustment · Damage - Golden Rifle : 50 → 51 - Holy Shotgun : 48 → 50 - Plasma Railgun : 51 → 48 - Positron Rifle : 48 → 46 - T/C Arms Contender : 47 → 49
Bugfixes
- Fixed a bug when Barbara uses Turret Detonate on Dr. Wickeline and Mr. Meiji, the skill now can be applicable to both
- Fixed a bug where players cannot use field skill when got hit by Yuki's skill Uchi-Otoshi
- Fixed a bug on Hyejin's skill Tit for Tat stacks increase with Magnus 1vs17
