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Territory Control 2 - 0.1.74.0: Badger Pills

Hiya, TFlippy's been struggling a bit and has been dealing with burnout so he's been taking a break. This is this is the first chunk of a larger update that should come out soon-ish after this one, thank you all for your patience & activity.

New Stuff

  • Added Pills recipe

  • Added world setting for configuring damage multipliers inside faction-claimed areas (e.g. reduced damage against structures by enemies)

  • Added clan tags to player names in chat

  • Added several recipes for various vehicle parts (by KoreZack & Michael)

Tweaks

  • Made more GUI stuff faction-restricted (e.g. essence emitter sliders)

  • Restricted inserting new items into single-use pouches to prevent exploits

  • Filled-in some missing material names (e.g. short names, imperial names)

  • Disabled various deprecated/unused components

  • Added a small chance to flagpoles to be hit by projectiles (so you can destroy sky-poles)

  • Made GUI fading toggleable in settings

  • Optimized soundscapes and sound loading

Fixes

  • Fixed blueprint slot index being incorrectly clamped in GUI

  • Fixed some premade blueprints missing recipe references

  • Fixed chat input not scrolling horizontally

  • Fixed some assets/prefabs having references to removed/disabled stuff

  • Fixed log spam if NPC tries to store a storable item in toolbelt, but is rejected by toolbelt's filter

  • Fixed wrench not using proper recipe validation (found by SUStreason)

  • Fixed SG ammo incorrectly producing 4x less ammo

  • Fixed a memory leak when serializing HashSet to hjson

  • Fixed Tower Mount not mirroring when being placed with wrench

  • Fixed Tongs+Failure pellet flight

  • Fixed explosives being able to explode multiple times when entering buildings

Official Server

  • Wiped Map