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Update 0.1.73.0: Carbonized Badgers

New Stuff

  • Added time-based map unlocking (e.g. server would start with 3 maps unlocked, with 1 new map unlocking every day irl)

  • Added "ISO Handbook" GUI widget (basically Minecraft's NEI)

  • Added Sliding Door (Sheetmetal)

  • Added Heavy Door (Smirgrafit)

  • Added Compacted Scrap

  • Added Formic Acid

  • Added Phlogiston explosions

  • Added Basic & Motorized axles (for belt transmission)

  • Added new Karban crafting options for niklajzner-steel processing

  • Added Betoniter Kiln

  • Added EC-Scrap recycling recipe

  • Added more items to loot tables

  • Added more C-Putty crafting options

  • Added new crafting options for construction site foundations

  • Added more ways to produce nitroglycerine

  • Added Emplacement and Tower Mount recipes to wrench

Tweaks

  • Increased Vending Machine's interaction priority

  • Increased projectile miss chance of some objects/obstacles

  • Reworked fire effects & mechanics

  • Rebalanced various augments

  • Updated guns' properties (max velocity, recoil/damage multipliers)

  • Rebalanced some materials' damage type multipliers/resistances

  • Increased Rot's stack size and unit mass (so rotting meat doesn't clog up your storage)

  • Improved scaling of explosive resources' power based on their quantity

  • Associate RPC asserts/errors with player ID/network connection

  • Improved server-side validation + optimized it a bit

  • Inventories now display their current weight when hovered

  • Most doors can now be opened/closed by left-clicking them

  • Made some ammo recipes cheaper

  • Made shipment mass affected by its contents

  • Changed Vending Machine's catalogue

  • Increased red sugar's mass per unit

  • Improved landmine arming logic (so they don't accidentally explode when being deployed)

  • Made conveyors, belts & pipes breakable

  • Increased various ore/mineral yields' roughly 3x

  • Himlkarzenus can now be used as currency at the Vending Machine

Fixes/Bugs

  • Fixed EC-MT Accelerator on rocket launcher being too scary

  • Fixed being unable to place an augmented Rocket Launcher on a tripod mount

  • Fixed Phlogiston Sprayer burning people through walls

  • Fixed NPCs ignoring "Open Doors" flag

  • Fixed hornets spamming repath when the target is underwater (was causing a huge performance hit)

  • Made item-dragging flight exploit a bit more difficult

  • Fixed an ugly augment exploit (found by @skaymo)

  • Fixed resources' despawn/merge counter being reset whenever their quantity changed

  • Optimized ECS system setup time during game init from ~5.4s to ~0.045s