Developer postOriginal post (opens in a new tab)

Version 1.1.0

Hello all.

So I was just gonna do a quick graphics update with a few new textures, but then I was like, why not radically restructure the game's flow?
So that's what I did.

In addition to new colored "biomes", levels work somewhat differently than they did. This merits a full explanation.
In the beginning, I planned for multiple rooms per level, and the goal would be to find the stairs while fending off monsters. However this proved tedious and complicated, so I simplified it to a single room. The stairs remained in the game, which is why previously, you had to find the stairs in a pointless exercise of looking at the minimap.

But now, the level ends after ending your turn after defeating all the monsters. I even added a cool stats screen where you can see how much damage you deal and take, and the number of turns you took.

ADDITIONS:
"Stone Dungeon" biome - level 1, 5, 9, and 13.
"Toxic Dungeon" biome - level 2, 6, 10, and 14.
"Hellfire Dungeon" biome - level 3, 7, 11, and 15.
"Runic Dungeon" biome - boss levels 4, 8, 12, 16.
A stats screen at the end of a level.

REMOVALS:
The stairs. Only their sprite remains.
Reaching the stairs to end the level.

Remember, you can hit me up any time with suggestions, criticisms, or bugs at [email protected].