Greetings,If you like card games, and you've played Magic: The Gathering, then you are most definitely familiar with the concept of the Instant card. These cards can be played at any point in the game, whether it's your opponent's turn or not. I've always been a fan of this, and personally believe hearthstone could benefit from card types like this. They prevent all of the power lying with the player currently taking their turn, and give some control to each player. So, 60+ patches later, we've finally added that control. Let's have some fun and get competitive ladies and gentleman!
Patch 1.4.3c
New Cards
- Celestial Storm - When Celestial Storm comes into play, all of your opponents unit's can not attack for that turn. Celestial Storm can be played at any time.
- A Temporary Distraction - When A Temporary Distraction comes into play, return the last card played by your opponent back to their hand.
Card Changes
- Cutting Costs - Description changed from "Discard two cards, in exchange, get one mana." to "Discard two cards, in exchange, get one mana. Cutting Costs can be played during your opponent's turn."
Bug Fixes
- Commander Geod now properly spawns a card if there is space available on the board.
- Tactical Nuke now properly kills everything on the board, and removes debuffs.
- Fixed a bug where the game would freeze when you unlock a card.
Backend Changes
- Player libraries are no longer hosted client side, and have been now completely redirected to the server. This means you will have lost all the cards you've unlocked. This was planned and was done to prepare for a proper balanced launch of the game.
UI Changes
- Added tooltips to important UI elements so you can see what they represent.
- Added a new profile tab where you can keep track of your current rank, rating, wins, and losses.
- Added the tutorial to the Profile/News/Tutorial tab in the right of the main menu.
- Added a green halo around cards that are playable during your opponent's turn.