The day has finally arrived. I've been in crunch mode all night, preparing to release Captivus. I can proudly announce, that it is ready. It passed most of my testing checks, and while I expect a larger audience to find more bugs, I am confident that I can hopefully have them fixed by the end of the day. So, without further ado, welcome to Patch 1.4.4, the first patch of Early Access.
Patch 1.4.4
Card Updates
- All Units and Defenders updated to only allow a max of four in deck.(Old amount was six.)
- Streamlined Hull energy cost changed from 3 to 6.
- Space Grave max deck allowance changed from 4 to 3.
Bug Fixes
- Tactical Nuke now properly removes all cards from the board.
- In-game UI now properly displays your Ranked Border, Ranked Icon, and Title.
Backend Changes
- When unlocking a duplicate card through the Deck Builder, you will now activate a Dupe Counter. The dupe counter increases the amount of energy you recieve by 5 for each duplicate, with a max of 90 energy returned. This should make the unlock process feel less grindy as you are losing less energy.
- DLC Edition: Founder rewards will now properly be given to those who purchase the DLC. This may take several minutes toupdate on your profile.
- AI Difficulty decreased.
UI Updates
- Deck Builder now shows the min. amount needed to play a game.(20 cards)