So we launched this a few days ago but wanted to check it out before we announced it. Mostly bug fixes and quality of life stuff. Working on a quest system for the next big patch, keep an eye out for the announcement.
Here are the patch notes for the last update:
- Random starting abilities: Feels fresh with every respawn!
- Beacon: Find the city when you’re lost
- Fix: Cave system bugs
- Balance: Drops cost more, added 1 more second to cooldown
- Balance: Target abilities do more damage
- Balance: Self abilities cost reduced
- UI: Removed the million colors from tool tip text
- Chat: Was not actually global, now it is.
- NavMesh: Enemies sometimes could not find path on navmesh, so we made them dumber. Hopefully they just charge to you when you make them mad.
- Monuments: You can loot them once again, they have a higher chance for quality loot.
- Enemies: Rank D have longer cooldown between abilities now.
- Networking: We opened up more network channels and added them to the network scripts to spread out traffic more. Some packets may have been stuck in line and creating other bugs we never noticed before.
- Login: When you're playing online your bloodline name will be your Steam name. You now have one bloodline per server.
- Rank: The higher the rank the higher chance for rare and epic items. The total amount of items dropped is higher too. Anything above Rank D should be considered dangerous and should require more than one person or full blue gear.
- Sprint: Removed and now baseline. I debated on this a long time ago and thanks to feedback others agree. Speed was 12 now it's 11. Don't forget Agility can make you faster.
- UI: We moved some thing around thanks to feedback. Most of the UI was scaled down. Eventually we will allow players to move and scale the UI as they wish.
- NPC: The gem now give much more insight into the current state of affairs.
- Abilities: Drop now has a slight delay before it drops.
- Abilities: Missiles range was nerfed. One patch made them go farther than they were supposed to.
- Enemies: The attack range is smaller and aggro range is bigger. This means they will get closer to you before they attack. Missile speed is a random roll between a medium to high speed.
- Music: City has some lighter music then the world now. Battle music is in aswell.
- Fix: Interacting key now shuts windows properly.
- Fix: High ping would cause items to not show up right. Now the game will wait till you receive the items locally before it shows the window.