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Version 0.2! New damage model and game balance. Updated ship library and battle challenges.

The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes.

New features

  • Armor plate simulation with per-segment damage independent from module damage
  • Explosion simulation
  • Armor piercing explosive projectiles that explode after penetrating
  • Projectile passthrough, ship internal ricochets
  • Projectile penetration, armor plate and module damage visualization
  • Beam (weapon) penetration and passthrough, distance-based shield interaction

Content changes

  • All stock ship designs either improved or replaced with new ones
  • Existing challenge levels updated and tweaked to take the new game balance into account
  • 3 new challenge levels: "Canyon battle", "Obstacle race 2", "Obstacle race 3"

Imrovements and fixes since the previous beta version

  • Implemented new collision avoidance check that calculates where the ship would stop if it "hit the brakes" and tries to stop the ship if that point is inside an obstacle or outside level bounds.
  • Improved ship movement along (around) asteroids by fixing some issues and adding some new flight control logic for that
  • Improved "movement disabled" check that is a condition in enemy ship surrendering logic
  • Fixed fleet creation challenges sometimes getting the enemy ships moved and asteroids added to them
  • Fixed some rare exceptions / crash related to ships getting disabled
  • Fixed projectiles that exit ship to a void left by a single module within the ship not colliding again with the ship properly, causing them to pass through some modules
  • Fixed player fleet ship listing not showing at all in battle setup screen if the fleet contains ships that are not in the blueprint library

Full version number: 0.2.1802.10