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Drone rework

REV 1076

  • New system: Crew members, buy from cargo ops. Every crew member generates 0.1% of transferable cargo as cargo every hour. Max crew: 500
  • New feature: 'Ninetoes' - autoclicks
  • New feature: 'Fly Swatter Scope' - fly swatter can do crits
  • New feature: 'Fly Swatter Handle' - fly swatter can do multi crits
  • New high level feature for WP bonus
  • New protocol 'Portal protocol' - add max sentinel starting sector to max transfer starting sector
  • New protocol 'Niffler protocol' - 2nd level of postman protocol
  • New protocol 'Soviet shaver protocol' - 2nd level of prime shaver protocol
  • New protocol 'Reset protocol' - combines bonuses from removed protocols(mk/cargo/unlocks) based on SL
  • Add: auto backup loading if current save is broken (happens on blue screen/power loss)
  • Add 3 new buy mult values, up to 1B
  • Add coin shop info on non stacked/visible coins
  • Fix: alt-mod purchase of feature level past max available
  • Fix: sentinel protocol level purchase past max available
  • Fix: battery stays in ui after last use
  • Fix: config stat value is now changed on end edit and not on every change
  • Fix: overdrive bonus as ^2 for starting waterpool levels, now it properly scaled
  • Remove: multiple sentinel protocols, sp refunded
  • Change: buy MK and Color crystals using Ctrl/Alt/Shift modifiers
  • Change: Sentinel starting sector is buffed. 10000 per SL and 250 per SP earned, but it can't exceed 65% from max completed sector
  • Change: WP bonus features buffed a lot
  • Change: weapon price features now give exponential decrease of value. Max level decreased but total bonus greatly increased
  • Change: 'Packager protocol' now has exponential scaling and +5 levels
  • Change: Decreased max distance bonuses from features and reassemblies. Increase max bonus from duration.
  • Drone rework:
    • Drone level(DL) = avg level of all equipped items (including empty slots, excluding batteries).
    • Now item/batteries drop in a range of 85-95% of DL.
    • Rarity is now bound to item level, so there is no random involved in rarity selection.
    • Item must be levelled to max available for current rarity and then it must be upgraded to higher rarity.
    • Remove rarity bonus stats, now there are sockets, amount of sockets bound to item rarity, up to 3.
    • New rarity levels: Arcane, Soviet, Infinity.
    • Upgrading rarity has chance to not work. Price increases with every try. Higher the rarity - lower the chance. Decreased by 10% per rarity, common to uncommon has 100% chance.
    • WP delivery base reward amount equals to DL.
    • Upgrade price has lower scaling now. ~(L * (1 + 0.015 * L)) WP per level, in reality it has steps every 25/100 levels but values is always lower or equal to formula result.
    • Items gives you GEM on break now.
    • GEM can be broken to DUST (new resource that now can be used only on highest rarity items, additional uses may be added later).
    • GEM has 1 stat and can be inserted into items with sockets.
    • Reduced max amount of items of same type to 4. (Gems and Batteries got LCargo bonus in the pool)
    • All item bonuses now have smooth increase, no more big jumps on every 10/50/100 levels.So each level matters now. F.e. dps bonus on lvl 5 was 250 now it's 10k+
    • Tractor beam max level limit was removed (even so it was not working properly)
    • Item delivery costs 20 MP now
    • MP was restored to max
    • All available WP was removed
    • Items that have level > 200 have it set to 200 and up to 100 levels (if item had level > 200) were refunded with WP in new price scaling
    • Because of new limit of 4 items of same type some items will be unequipped (by lowest level in type) and WP for them will be refunded.

Very Big Thanks to Weedheter for ideas