Major changes in V1.2 include -
- An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted.
This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies.
- Enemy health bars have been added. These can be toggled on/off by pressing 'H'.
Minor changes in V1.2 include -
- Badly damaged enemies emit black smoke, showing that they are close to being destroyed.
- Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do.
- Environment colliders have been updated.
More updates are planned, if you wish to provide feedback or report a bug, please do so at [email protected].