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Turret Sector V1.2 Released

Major changes in V1.2 include -

- An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted.

This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies.

- Enemy health bars have been added. These can be toggled on/off by pressing 'H'.

Minor changes in V1.2 include -

- Badly damaged enemies emit black smoke, showing that they are close to being destroyed.

- Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do.

- Environment colliders have been updated.

More updates are planned, if you wish to provide feedback or report a bug, please do so at [email protected].