Hello my fellow Robotics enthusiasts!
I am pleased to announce that custom model importing functionality is now live! This particular feature has been a dream of mine for some time. You can now import models as scene props and workpieces. Robot tooling is still being worked on. There is a training screen in the World Building room to the right as you walk in that describes the different features of model importing. Basically make sure to place your origin in a good location on the model, set the scale properly and set the rotation to use Z as the up axis.
Other issues addressed:
| Added ability to import custom models (STL, OBJ, 3DS, DXF, FBX) |
| Added better indicators for movement on left controller |
| Added EURO pallet |
| Added 4 new static AGV models (AGV programming is coming up) |
| Hide RUN indicator on right controller unless it can be used (valid robot program) |
| Added ABB 260 WIP arm |
| Fixed issue with Home icon not appearing on file browser |
| Fixed issue where picked up objects could get stuck to controller |
| Fixed issue where you could not select an object while the pendant was open |
| Fixed controller not highlighting on touching workpiece |
| Fixed issue where waypoint line would not update when homing individual axis |
| Added ability to reset prebuilt scenes from operator terminal and pendant |
| Fixed baked lighting in scenes generated with Unity v5.6 |
| Expanded conveyor snap detection zone |
| Fixed right controller mode overlay text not appearing during object placement |
| Added training screen for Model Importing in World Building room |
| Fixed issue where WMR devices stopped working after Rift update |
The next major feature I will be adding is the ability to export program points in a suitable format for use in other applications. I will also be addressing some of the "clunkiness" and refining the controls a bit more.
If you have any issues with model importing please drop me a line at [email protected]. Thank you for supporting VR robotics development!
