Happy Halloween Mortals, my.. my.. has it been some time.... the omen has awoken once again. Development is now continued and major changes are coming. Its been one hell of a two years that has kept me from continuing Om6n but I assure you I am back for good. If things change I will definitely keep you in the loop.
As for some of the changes I am working on are major UI overhauls, implementing 3D enemy types instead of our classic 2D sprite system. I enjoyed the arcadey-nostalgic feeling of the sprites, but feel 3D is the way to go in terms of horror. I will be re-implementing an inventory system that will use a grid style pattern. This will increase you weapon carry count significantly instead of the more modern primary/secondary shooter system. I'll also be adding in loads of new weapons, enemies, and loot varieties plus much more QoL fixes.
Stay safe and have a happy Halloween! Here's a screen grab of the 3D enemy implementation, they will actually horde you and yes there can be hundreds on screen with little performance hit so stay tuned!!

