Hi there, cucas!
This fryday we bring you a new update to Acucalypse!
We have been working on the tutorial of the game integrated as part of the campaign. At this time, the tutorial has only 3 maps, but more are coming (probably) the next week!
This time we have uploaded the new build to the default branch so everyone must have it.
You can find the tutorial clicking on "PLAY" in the main menu.
Some of you told us about the tutorial and was something we wanted to priorize it before starting to develop other features so... here it is!
:D
As usual, we did a bunch of fixing, corrections and performance improvements in order to archieve the quality we want for the game (we know, there is a lot to do :P). Here is the changelog of the most remarkable changes:
- Added tutorial.
- Added room limitations to levels.
- Fixed bug with cucas in rooms when deleted.
- Fixed bug with resources feedback.
- Fixed some music & sound issues.
- Fixed fps dropping bug on the first level of the game.
- Fixed bombs feedback, now the crosshair around the bomb should be displayed properly.
- Fixed 'The Lab' tutorial.
- Fixed repair tool not working properly.
- Fixed repair feedback in bunker entrances not working properly.
- Fixed explorer's bug in tutorial level 3.
- Improved defense radar performance.
- Improved cucas load on the game.
- Improved LODs.
- Removed 'Status' and 'difficulty' from level buttons.
- Changed plane control graphic on attack level start.
- Changed text in level buttons.
- Implemented auto repair on defenses for tutorial maps.
And more we dont want to bore you with.
Try it, test it and give us some feedback!
In case you missed it, these are links to the changelog for the previous updates:
How can you test these new changes?
- Go to Acucalypse in your library -> Right click.
- Select BETAS tab.
- On the dropdown menu, select the “experimental” branch.
- Steam will download the new version. Enjoy!
Feel free to leave a comment, suggestion or any kind of feedback!!
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