Hello everyone! Long time no see!
We were doing some company management, along planning and defining a new roadmap for the game development. Our most sincere apologies in case you missed us!
UPDATE POLICY:
First of all, we are forced to change the pace of updates for the coming months due to the work requirements of the next updates. Updates will come more distanced in time, but with more relevant content.
We intend to update at least once a month, but this is not a fixed time. Updates can take 3 ,4 or 5 weeks depending on the amount of work needed to complete them. But panic not! We will continue working and updating every time we have something interesting or meaningful for you.
With this in mind, these are some of the updates you can expect in the forthcoming months:
MUL-TI-PLA-YER:
Yes, you read right. Multiplayer is coming.
Last few weeks we were building the foundations on which multiplayer will settle. It was a hard work but is done now. This feature will require some time, but we expect to have a funcional multiplayer in early 2019. Yay!
NEW UI:
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Our current UI does not present the information as we wanted/intended, there is a lot of room for improvement. Also, it does not match the quality we desired.
Hopefully, the new UI will let everyone know how to use all the tools, elements and systems of the game in an user friendly way. We reduced the quantity of windows and menus, standardized some tools and buttons and even some screen layouts so you will find everything you need easy & fast.
NEW PLANES!:
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New model of planes will be included soon, with more detail, animations... and love!.
NEW FEEDBACK:
New feedback system will be implemented to complete the experience with the more relevant info you will need during the game. Aspects like where your money goes or comes, how many of any resource you have or lack and a bunch of other info will be improved in the near future.
OTHER STUFF:
- Photography: Our artist have redefined the style of game’s graphics to improve scene reading, difference elements and give relevance to the interesting actors in each case. This will be implemented after multiplayer and UI tasks are done.
- Bugs & corrections: After multiplayer is running, we will invest some time making corrections and fixes to the game in order to achieve an error-free smooth robust product.
In case you missed it, these are links to the changelog for the previous updates:
Feel free to leave a comment, suggestion or any kind of feedback!!
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